Zeltenian Settlers

Pontia Albus

One of Terra's personal followers, Pontia is a fairly powerful cleric dedicated to law. She is the one who is initially in charge of the settlement, though much of this responsibility is delegated to others; her magical abilities are vital to the colony's success, and she will spend much of her time creating enchantments that make civilized life possible.

Pontia is not available as an adventuring cohort.

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Lieutenant Griffith 'Gutts' Rockfist

size="medium"

Ability Scores: Str-20 (max 22), Dex-13, Con-16, Int-13, Wis-10, Cha-8

Skills: Climb +6, Dungeoneering +6, Perception +4, Survival +5, Swim +6

HP: 38
BAB: +3

AC: 18 (+7 armor, +1 dex)
Saves: Fort +6, Ref +2, Will +2

Attack Name Attack Bonus Damage Critical Notes
MW Greatsword w/Overhand Chop +10 2d6 + 11 19-20/x2 P or S
MW Greatsword w/OC and Power Attack +10 2d6 + 14 19-20/x2 P or S
Javelin +4 1d8

Feats (5): Furious Focus, Improved Initiative, Power Attack, Shield of Swings, Weapon Focus (Greatsword)

Class Features: Shattering Strike, Overhand Chop

Gear (1650): MW Greatsword 350, +1 Scale mail 1200, Armored Kilt 20, Other random gear

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Notes:
Commanding Officer of the Dragoons.

Drakus Cellid

An alchemist that was sent to the colony to provide potions and alchemical solutions. His demeanor is a bit unsettling to many.

Stats at level 1 (Human): 10 Str, 16 Dex, 14 Con, 18 Int, 12 Wis, 8 Cha
Build: Pure alchemist; few physical skills, relies mostly on bombs and ranged attacks.

Drakus_Cellid.jpg

Jerin Andrick

A warrior who joined the expedition to prove himself and gain combat experience. He hopes one day to be a knight.

Stats at level 1 (Human): 10 Str, 18 Dex, 14 Con, 16 Int, 12 Wis, 8 Cha
Build: Scimitar wielding Magus.

Jerin_Andrick.jpg

Ability Scores: Str-10, Dex-18, Con-14, Int-16, Wis-12, Cha-8

Skills: Acrobatics +5, Climb +3, Knowledge (Arcana) +8, Knowledge (Planes) +7, Perception +5, Perfom (Dance) +1,
Spellcraft +8, Stealth +6, Ride +7

HP: 20 (HD) + 6 (Con) + 3 (bonus) = 29
BAB: +2
AC: 19 (+5 armor, +4 dex) Touch: 14 Flat-Footed: 15
Saves: Fort +5, Ref +5, Will +4
CMB: +2
CMD: 16

Initiative: +8

Attack Name Attack Bonus Damage Critical Notes
MW Scimitar +7 1d6 + 4 18-20/x3 S
Longbow +6 1d8 x3 P
Melee Touch +6 - x2 -

Feats (2): Weapon Finesse, Dervish Dance, Improved Initiative

Class Features: Arcane Pool (4 points), Cantrips, Spell Combat, Spellstrike, Magus Arcana-Arcane Accuracy

Spells: Level 1 (8) - Color Spray, Enlarge Person, Ray of Enfeeblement, Shield, Shocking Grasp, True Strike, Vanish, Warding Weapon

Gear (780): MW Scimitar, MW Chain Shift, Armored Kilt, Spellbook, Arrows (20), Blunt Arrows (20), Bedroll, Backpack,
Torches (3), Spell Component Pouch, Dagger (2), Flint and Steel, Potions of Cure Light Wounds (2)

Aspexia Rutarion

A ranger and bounty hunter who started her career in Zeltenia apprehending minor criminals. Her skills at wilderness survival are of use to the new colony, so she decided to join the expedition for the good of her nation.

Aspexia_Rutarion.jpg

Ability Scores: Str-20 (max 22), Dex-14, Con-14, Int-10, Wis-13, Cha-8

Skills: Climb +11, Heal +5, Knowledge (Dungeoneering) +4,
Knowledge Geography +5, Knowledge Nature +5, Perception +6,
Ride +7, Stealth +8, Survival +6, Swim +10

HP: 26 (HD) + 8 (Con) + 3 (bonus) = 37
BAB: +3
AC: 16 (+4 armor, +2 dex)
Saves: Fort +5, Ref +5, Will +2

Attack Name Attack Bonus Damage Critical Notes
MW Boarding Axes (TWF) +8/+8 1d6 + 5 x3 P or S
MW Boarding Axe (single) +10 1d6 + 5 x3 P or S
Throwing Axe +5 1d6 + 5 x2 S
Shortbow +5 1d6 x3 P

Feats (3): Two Weapon Fighting, Double Slice (Combat Style), WF (Boarding Axe)

Class Features: Favored Enemy (Humans +2), Track (half ranger level to follow tracks), Wild Empathy, Combat Style Feat (Double Slice), Endurance, Favored Terrain (Swamp)

Gear (780): MW Boarding Axe x2, Armored Coat, Light Steel Quickdraw Shield (59), Shortbow, 20 Arrows, Basic Containers, Hemp Rope, Grappling Hook, Ration x3, Quilted Cloth, Throwing Axe x3, Dagger, Torch x3, Hooded Lantern, Basic Writing Implements, Clothing (Explorer's), Crowbar, Flint and Steel, Skeleton Key.

Notes: Armored Coat (4 ac, 3 max dex, -2 acp, 20 ft), Quilted Cloth (1 ac, 8 max dex, DR 3 vs small ranged piercing weapons, Skeleton Key (on a door lock, try one-time +10 Disable Device bonus)

Glen Arbrick (Rog4)

30 hp
Str-12, Dex-18, Con-12, Int-14, Wis-12, Cha-12
Init. +4 Fort +3, Ref +9, Will +3 CMB +7 (+9 steal) CMD: 18 (20 vs steal)
AC: 19 (+4 dex, +3 leather, +1 NA, +1 Deflection)
Skills: Bluff +8, Disable Device +11, Knowledge Local +9, Perception +8, Sleight of Hand +11, Stealth +11, UMD +8
Feats (3 + Combat Trick): Weapon Finesse, Two Weapon Fighting, Agile Maneuvers (Dex for CMB), Improved Steal
Talents (2): Fast Stealth (full speed when stealthing), Combat Trick
Class Features: Trapfinding +2, Sneak Attack +2d6, Evasion
MW Shortsword +8 1d6 + 1 19-20x2
MW Shortsword x2 +6/+6 1d6 + 1 / 1d6 19-20x2
MW Shortbow (C +1) +8 1d6 + 1 x3
Gear: MW Shortsword x2, +1 Leather Armor, Dagger x4, MW Shortbow, 20 Arrows, Common Lamp, Scroll of Shield x2, Potion of Cure Light Wounds x3, Amulet of Natural Armor +1, Ring of Protection +1, Cloak of Resistance +1

Fermina Dromanos

An accountant and general paper-pusher who previously worked in the treasury department at Jindark. She joined the expedition to provide these services to the new colony. Fermina practices wizardry in her spare time, though as of yet she is merely a novice.

Stats at level 1 (Human): 8 Str, 16 Dex, 14 Con, 18 Int, 12 Wis, 10 Cha
Build: Pure wizard.

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