Sandpoint

Those who head north from Magnimar along the rocky coastline quickly find themselves in a peculiar country. Fog drapes the rolling landscape, floating spectrally along damp and lonely moors. Small woodlands grace the region, their tangled depths redolent of nettles and pepper-wood and pine sap, while further inland, river valleys lined by majestic redwoods wind between ragged tors and limestone escarpments. This vastness and the sense of isolation have earned the region its local name. This is the Lost Coast.

Yet there are pockets of civilization along the Lost Coast. Traditional Varisian campsites can be found in nearly every gulch and hollow along the cliff-lined reaches, and lonely houses sit upon bluffs now and then – domiciles for the eccentrics or rich seeking a bit of peace far from the bustle of Magnimar's streets. Roadside inns grace the Lost Coast road every 24 miles or so, placed by virtue of the distance most travelers can walk given a day's travel. Low stone shrines to Desna, goddess of wanderers and patron of the Varisians, give further opportunities for shelter should one of the all-too-common rainstorms catch the traveler unaware. Given time, any of these seeds of civilization could bloom into a full-grown town, or even a city. It's happened once already, along the shores of a natural harbor nestled among the cliffs some 50 miles northeast of Magnimar. What was once a larger-than-normal Varisian campsite in the shadow of an ancient ruined tower has become the Lost Coast's largest town: Sandpoint.

Sandpoint, Light of the Lost Coast

NG Small Town Pop. 1240
Base Value 1300 gp Purchase Limit 7500 gp Spellcasting 4th

Geography

Resting in a natural cove along the cliff-lined Lost Coast region of Varisia, on the edge of the Varisian Gulf, Sandpoint is a medium-sized town that exemplifies the varied people of the land. While only about fifty miles northeast of the city of Magnimar, and technically under its rule, Sandpoint benefits from its isolated location in its ability to remain fairly autonomous. The most notable feature of the town is the ruined lighthouse that stretches high above the coastal bluffs, a testament to the ancient empire of Thassilon which existed here centuries before the current town was settled.

Government

While technically a holding of Magnimar, Sandpoint's isolated nature provides it a sizable amount of independence. The town is governed by a mayor (currently Kendra Deverin) but the four founding families of Sandpoint still hold considerable influence, if not politically then economically.

History

Though Sandpoint is a relatively new settlement, it has had its fair share of notable events in its short history. From the violent nature of its founding to the "late unpleasantness" of 4702 AR this quaint town is no stranger to the same (if not worse) terrors that plague larger, more dangerous cities.

Inhabitants

The inhabitants of Sandpoint are primarily human, but like any civilized population center, a smattering of other races can be found throughout the area. The human population is fairly evenly divided between those of both Varisian and Chelaxian descent, and the number of Shoanti making the town their home has increased steadily over the years.

Notable Locations

For a relatively small town, Sandpoint offers a wide variety of services and interesting locations. In addition to a Garrison and Town Hall, the community boasts over half a dozen inns and taverns, a local Theater, the Sandpoint Glassworks, and a fair selection of other businesses.

BUSINESS

Red Dog Smithy - Local foul tempered blacksmith of considerable skill.

Savah's Armory - Stocks all manner of weapons and armor, including some exotic items.

The Feathered Serpent - The owner of this shop stocks many relics and tools of the adventuring trade.

The Pillbugs Pantry - Medicine and potions.

Bottled Solutions - Alchemist whose items sometimes have unpredictable effects.

The Way North - Well stocked proprietor of maps and sea charts of the local area.

The Curious Goblin - A surprisingly complete bookshop.

General Store - Sandpoint's oldest and best stocked general store that sells a little bit of everything.

Goblin Squash Stables -Stables run by a retired hunter who has a legendary hatred of goblins.

Vernah's Fine Clothing - A clothing shop owned by a beautiful half-elf.

Sandpoint Boutique - Large Boutique store that sells clothing, artwork, toys, books and tools.

Jeweler - Sandpoint's Jeweler

Locksmiths - Renowned in town for it's dwarven craftsmanship.

Sandpoint Savories - Local bakery.

Grocers Hall - Guild that sells produce from nearby farms.

Sandpoint Market - Mostly empty save twice a week when vendors come from Magnimar and beyond.

ENTERTAINMENT

The White Deer Inn - Spacious and comfortable inn with an and impressive view of the Varisian Gulf.

The Rusty Dragon - Tavern and inn that's popular with adventurers.

Risa's Place - Out of the way tavern run by an ancient Varisian sorceress.

Cracktooth's Tavern - Bar that also has a large stage for frequent acting and singing performances.

The Hagfish - One of Sandpoint's most popular taverns, especially with fishermens and gamblers.

Fatman's Feedbag - A notorious taproom known for its frequent brawls.

Sandpoint Theatre - A massive playhouse that competes with many in Magnimar in terms of quality.

The Pixie's Kitten - The town brothel.

INDUSTRY

Rovansky Tannery - Maker of fine finished leather goods.

Sandpoint Glassworks - One of Sandpoint's oldest and most profitable industries. Owned by Kaijitsu family.

Scarnetti Mill - Produces flour and grain for local farmers. Owned by the Scarnetti family.

Sandpoint Lumber Mill - Busy lumber mill.

Two Knight Brewery - Responsible for producing Sandpoint's mead, ale and rum.

Carpenters Guild - Almost every building in Sandpoint has been built by this powerful guild.

Wheren's Wagons - Workshop that makes various types of wagons and carts.

Sandpoint Mercantile League - Performs various administrative functions. Owned by the noble houses.

Sandpoint Shipyard - Shipwrights, ropemakers and sailmakers toil away in the three dry docks here.

Valdermar Fishmarket - Locals can shop amongst the day's catch here.

Sandpoint Meat Market - Slaughterhouse and market that sells a multitude of meats.

RESIDENCE

Gorvi's Shack - Sandpoint's troublesome dungheeper.

Sage - Expert on ancient Thassilionian lore.

House of Blue Stones - Monk's holy house that is said to have a very complete library.

Madame Mvashti's House - Residence of an aged Varisian historian and seer.

Hanna's - Town's healer.

Valdemar Manor - Noble family that are well connected to Sandpoint's shipbuilding and fishing industry.

Scarnetti Manor - Sandpoint's most infamous noble family, they control the mills and lumber industry.

Kaijitsu Manor - A family that originally came from distant Tian Xia, they own the Sandpoint Glassworks.

Deverin Manor - Sandpoint's Mayor comes from this noble house.

COMMUNITY

Sandpoint Cathedral - Recently rebuilt Cathedral that venerates a pantheon of good gods.

Sandpoint Boneyard - Quiet Cemetery

Sandpoint Garrison - Home to Sandpoint's guard and militia.

Sandpoint Town Hall - Bureaucratic office and town meeting place.

Turandorok Academy - School run by a retired adventurer and wizard.

Junkers Edge - Garbage is dumped and piled over this remote cliffside.

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