Perforator

Perforator
Power Required: Gunsmith
TN: 5 + 4
Electronic: 10%
Mechanical: 30%
Structural: 5%

Final Effect: This weapon was created by a Junker who couldn't shoot and could never find any chemicals. Designed to fill the air with thousands of tiny pieces of shrapnel through the air, this weapon uses unique ammo and multiple types of ammo that are detailed below. Frame 4, ROF 15, Range 10, Selector Switches, 75 round magazine, Ammo Size 0.3.

Frame size: 4

Step 1: ROF 15 (35 * 0.3 = 10.5 slots)

Step 2: ROF Selector Switch = 1 slot

Step 3: Range Increment 15 (6 * .3 = 1.8 slots)

Step 4: 75 Round Magazine (75 * .3 = 22.5 / 4 = 5.625 Slots)

Step 5: Rail Gun AP Selector Switch = 1 Slot

Step 6: Ammo Processor (10 * 0.3 = 3 slots)

Step 7: Power jack 2 slots

Step 8: Battery Jacks 10 slots (80 G-rays)

Slots: 22.925 Gunsmith & 12 Slots power /54 Slots

Component Cost
Frame (10 Structural) $20
3 Electronic $30
2 Structural $4
7 Mechanical $35
Total $89

Perforator Rounds
Power Requires: Ammo
TN: 5 + Batch Size
Structural: 10%

The ammo of this weapon uses no propellant and splits into multiple projectiles.

Step 1 (Ammo size): Ammo size 0.4 for 4d6 damage.

Step 2 (No Propellant): Ammo size -50%. Size now 0.2. No longer cost Chemical Components

Step 3 (Multiple Projectiles): Ammo size +50%. Size now 0.3. +2 to hit

Example Batch of 23: 0.3 * 23 = 6.9 Slots. Frame size 1 (TN 6). 1 Structural; cost $2

Drain: 0.3 per shot

Ruleing Pending: Since a burst of ammo is fired at pretty much the same time, instead of saying 0.3 drain per shot (rounding up to 1) could we say 0.9 per burst?

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