Lightning Rifle

Power: Flash Gordon
TN: 7 + 3 = 10
Electronic: 20%
Mechanical: 10%

Drain: Drain is equal to 3 * ammo size (4.5).

Final Effect: A rifle that shoots bolts of lightning. Range increment 10, 5d8 BR 1, ROF 1. Can set to stun as an action; this deals 5d6 Wind damage. The drain for the weapon is 4.5 per shot or half that when using stun damage.

Step 1a. (Ammo size/Damage): 5d8 (0.2 per die, figured as 15 dice). 3 slots.

Step 1b. (Burst): Burst 1, size -50%. 1.5 slots.

Ammo size is 1.5 slots. Used for calculations.

Step 2 (Range): Range increment 10; 4 * 1.5 = 6, doubled for bolt weapons = 12 slots.

Slots: 12 / 31

Step 3 (ROF): ROF 1; 3 * 1.5 = 4.5 slots.

Slots: 16.5 / 31

Step 4 (Stun Setting): Can deal wind damage instead; switch for this is 2 slots. Damage drops to 5d6 Wind when on Stun.

Slots: 18.5 / 31

Step 5 (Power Jack): 2 slots

Slots: 20.5 / 31

Step 6 (Battery Jack): Can mount battery of up to 84 GR. The battery is not included in the following costs; see the battery page for information about building a battery.

Slots: 31 / 31

Component Cost
Frame (7 Structural) $14
7 Electronic $70
4 Mechanical $20
Total $104

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