Kingdom Info

Zeltenia

  • Alignment: Lawful Evil
  • Size: 67 Hexes, 9 Districts
  • Population: 76 x 250 = ~19000 people

Command DC 96

  • Economy +149 (+90 Buildings, +1 Edicts, +4 Events, +26 Leadership, +24 Resources, +4 Alignment)
  • Loyalty +122 (+86 Buildings, +1 Edicts, +6 Events, +28 Leadership, +1 Resources, +0 Alignment)
  • Stability +126 (+90 Buildings, +1 Edicts, +8 Events, +17 Leadership, +10 Resources, +0 Alignment)

Note: Penalties are included in the above categories (ie, +2 from an event and -1 from a different event equal net +1 from Events).

Edicts

  • Festivals Per Year: 6 (+2 Loyalty, +2 Consumption)
  • Promotion Level: Token (+1 Stability, +1 Consumption)
  • Taxation Level: Light (+1 Economy, -1 Loyalty)

Leadership:

Position Scores Person Bonus Kingdom Trait
Ruler Cha Terra +8 1/2/3 of E/L/S (Current: E/L)
Ruler (2nd) Cha None 1/2/3 of E/L/S
Councilor Wis, Cha Karret +3 Loyalty
General Str, Cha Kirklance +5 Stability
Grand Diplomat Int, Cha Erika +5 Stability
High Priest Wis, Cha Valeria +7 Stability
Magister Int, Cha Luc +8 Economy
Marshal Dex, Wis Aspexia +2 Economy
Royal Assassin Str, Dex Jesteph +8 Loyalty; -1 Unrest/turn (Upkeep Phase)
Spymaster Dex, Int Ortharion +6 One of E/L/S (Current: L)
Treasurer Int, Wis Aurellia Hammond +8 Economy
Warden Str, Con Kessen Garess +3 Loyalty

Major Cities

  • Capital City: Jindark (26,200 gp base value; 4 districts; +42 defense)
  • Ruskayah (5,500 gp base value; 1 district; +22 defense)
  • Tatzylford (3,700 gp base value; 1 district; +32 defense)
  • Daskania (2,000 gp base value; 1 district; +0 defense)
  • Kubandal (0 gp base value; 2 districts; +10 defense)

Other Statistics

  • Consumption: -1
  • Treasury: 245 BP
  • Unrest: 0

Event Modifiers

+1 Loyalty (Werewolf slain in Jindark)
+2 Stability (Melody the helpful Nixie)
-2 Loyalty (Grigori the annoying pissant)
+3 BP per turn (Narthropple Expedition)
+3 Loyalty (Return of lost child Tig)
+4 Economy/Loyalty/Stability (defeat of the giant owlbear)
+2 Stability (Centaur peace)

Other Modifiers

+1 Economy/Loyalty/Stability (Stag Lord's Hex)

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