Isana

Half High Elf Rogue

Backstory

Isana Galanoel( born 22 of Koratos 3136; died 3155) She had short spiky red hair and bright, almost unnaturally, blue eyes. She was 5’7” and weighed 130 pounds. She has very pale fair skin .She was the illegitimate daughter of the world famous Elven performer Fawkes, “the Guy” Arden. Arden in his day was able to go from looking like a beautiful woman to an ogre to himself effortlessly. Isana’s mother, Ladria Galanoel, was nothing more than one of Arden’s human groupies.

All throughout Isana’s early childhood she was told she was a mistake, a curse, and unwanted. The various men her mother would bring home would beat Isana within an inch of her life, have their way with her mother, and then leave. Isana’s mother was taken by a plague, leaving Isana, a mere seven year old child, to care for herself in the slums of the big city.
For three years she made her way in the world by stealing traveler’s wallets and purses. On the day of her eleventh birthday she decided to steal a big purse to buy her a gift. When she was caught, the man she was trying to steal from decided to sell her into slavery.

On the day she was to be auctioned off along with a group of thieves and gypsies, the auction was attacked by a caravan come to rescue the captured gypsies. She decided then and there that she would try to join up with the traveling caravan of gypsies and performers to get out and see the world.

They tested her vigorously to see if she had any talent. Everyone in the group was amazed at the natural talent she possessed. “There is only one other person in the whole world who could change that quickly. Fawkes Arden,” Said the leader of the gypsies. Isana was amazed to hear the name her mother had so often cursed when she was drunk. They discovered that she had another talent as well. Her skill with a bow was to rival even the highest trained members of the army.

The gypsies toured the entire continent once a year, bringing supplies with them from each town to head to their main stop, the Rift. They usually spent about a month in the rift town, keeping the spirits of the townsfolk up and giving the orphans and wives of lost soldiers a chance at a new life away from the Rift. Isana stayed with the gypsies for eight years. She would have toured with them for the rest of her life, had the caravan not been attacked and everyone killed.

She had been out in the forest gathering herbs for her new brother, Shaddi. He wasn’t her biological brother, but since she had grown close to the caravan’s leader and his wife, she had become a daughter to them. She heard the blood curdling cries from deep within the forest. Even with her elven speed, she was not fast enough. A group of bandits relentlessly killed everyone she had come to call her family. She cradled baby Shaddi’s corpse in her arms and cried.

She became silent as a rock to see if she could hear any breathing. From a few of the lingering souls about the camp, she gathered that the bandits had heard of someone with talents as great as her father’s , and were sent to kill them.

She swore that night that she would not rest until those bandits stopped hunting her, and she found her father to get answers. She did not know what she would have to do, but she knew that someone was going to pay; she knew that she would get her revenge.

Character Stats

—Feats
Defensive Mobility - +2 AC to opportunity attack
Lethal Hunter - Increase hunter’s quarry dice to d8’s
Light Step –Add to overland speed of group, +1 to Acrobatics and Stealth
Far Shot – Range +5 squares
Action Surge - +3 to attacks when spending an action point
Precise Hunter - Allies gain +1 attack against target hit by critical hit

—Class Features
Archer Fighting Style: Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat.

Hunter’s Quarry
Once per turn as a minor action, you can designate the enemy nearest to you as your quarry.
Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.
1st–10th +1d6
11th–20th +2d6
21st–30th +3d6

Prime Shot (Class Feat)
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

—Race Features
Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.
Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

—Powers

AT WILL

Twin Strike Ranger Attack 1
.At-Will ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.

Nimble Strike Ranger Attack 1
At-Will ✦ Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Special: Shift 1 square before or after you attack
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.

ENCOUNTER

Evasive Strike Ranger Attack 1
Encounter ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Special: You can shift a number of squares equal to 1 + your Wisdom modifier either before or after the attack.
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged).

Singular Shot Ranger Attack 1
Encounter ✦ Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.

Unbalancing Parry Ranger Utility 2
Encounter ✦ Martial, Weapon
Immediate Reaction Melee 1
Trigger: An enemy misses you with a melee attack
Effect: Slide the enemy into a square adjacent to you and gain combat advantage against it until the end of your next turn.

Shadow Wasp Strike Ranger Attack 3
Encounter ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature that is your quarry
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 2[W] + Strength modifier damage (melee) or 2[W] +
Dexterity modifier damage (ranged).

Spikes of the Manticore Ranger Attack 7
Encounter ✦ Martial, Weapon
Standard Action Ranged weapon
Target: One or two creatures
Attack: Dexterity vs. AC, one attack per target
Hit: 2[W] + Dexterity modifier damage (first shot) and 1[W] + Dexterity modifier damage (second shot).

Weave through the Fray Ranger Utility 6.
Encounter ✦ Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift a number of squares equal to your Wisdom modifier.

DAILY

Hunter’s Bear Trap Ranger Attack 1
Daily ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.

Hunt’s End Ranger Attack 1
Daily ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One bloodied creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged).
If the target is your quarry, the attack can score a critical hit on a roll of 19–20.
Hit: 3[W] + Strength modifier damage (melee) or 3[W] + Dexterity modifier damage (ranged).
Miss: Half damage.

Close-Combat Shot Ranger Attack 5
Daily ✦ Martial, Weapon
Immediate Reaction Ranged weapon
Trigger: An enemy enters a square adjacent to you
Target: The triggering enemy
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
Miss: Half damage.
Special: Using this power doesn’t provoke an opportunity attack from the target.

Death Description

On January 23, 2009, Isana was the victim of a coup de grace by Thoryn. Thoryn had set up a kill for Isana, but then decided to take it from her. She shot him in the back and he fell. After that, both Isana and Thoryn suffered a blow from Ladon to stop the fighting. Then Thoryn attacked Isana on his turn. Feeling that they both exchanged an even blow, Isana was going to let bygones be bygones. In Thoryn's eyes, Isana was now a traitor. He decided that she was now a danger and slit her throat. When Isana went to the gate, she was given a choice. Go back to her life, and resume as she never died; or take a chance through the gate. Isana decided to take a chance. The Goddess decided that it was her time to go. She drew the Tower from the Deck of Fate, which means she is now lost to the gate, never to return.

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