Flagship Boons

Defensive Tactics: At the start of a battle phase, select a squadron. That squadron gains a +2 bonus to its Defense
Value for that battle phase.

Divine Protection: At the start of a battle phase, select a squadron in the fleet. That squadron takes 1 fewer point of
damage than it normally would when attacked by a squadron in the other fleet.

Magical Artillery: All squadrons gain a +1 bonus on damage rolls and a +1 bonus on morale checks.

Remorseless Advance: At the start of a battle phase, select a squadron. That squadron gains a +2 bonus on
attack rolls and damage rolls for the duration of that battle phase. Its morale increases by +1 at the start of the battle
phase.

Swift Repairs: At the end of a battle phase, roll 1d6. You may remove this amount of damage from any combination
of non-sunken ships from any single squadron.

Swift to Battle: The admiral gains a +4 bonus on all Profession (sailor) checks made to determine initiative.

Skull and Shackles

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