Feats

Dark Elves

Arcane Might: Gives you a +1 untyped bonus to damage for any power that has the Arcane keyword. This increases to +2 and +3 at Paragon and Epic tiers.

Pre-requisite: Dark Elf

Improved Magic Resistance: Increases your natural magic resistance by two, so that Dark Elves who take this will negate three points of damage from any magical source, while Half Elves who have a Dark Elven parent will increase their resistance from zero to two.

Pre-requisite: Improved Repel Magic or Taint of Sharrath, Dark Elf

Improved Repel Magic: When you choose to reroll a saving throw to shrug off a magical effect using your Magic Repellant racial feature, you gain a +2 bonus on the reroll.

Pre-requisite: Dark Elf

Taint of Sharrath: You gain Necrotic Resistance 2, and your Necrotic attacks gain a +1 untyped bonus to damage. The necrotic resistance increases to 4 and 6 at Paragon and Epic tiers, while the damage increases to +2 and +3.

Pre-requisite: Dark Elf

Dragonborn

Energy Resistance: You gain 4 points of Resistance against the same damage type as your breath weapon. This increases to 8 and 12 at Paragon and Epic tiers.

Pre-requisites: Dragonborn

Dwarf

Dwarven Toughness: You gain 5 hit points per tier. This feat stacks with regular Toughness.

Pre-requisites: Dwarf

Ironskin: You gain Weapon Resistance 1 and a +1 untyped bonus to AC. The Weapon Resistance increases to 2 and 3 at Paragon and Epic tiers.

Pre-requisites: Dwarf

Giantmen

Enduring Combatant: You gain one additional use of Furious Tenacity per day, though you may only use one per encounter.
Pre-requisite: Giantman

Kai's Blessing: You gain Resist All 2. This increases to 4 and 6 at Paragon and Epic Tier.
Pre-requisite: Giantman

Kai's Champion: You gain proficiency and a +2 feat bonus to damage with all two-handed axes, hammers, and picks.
Pre-requisite: Giantman

Tough as Nails: When using your Furious Tenacity racial power, you suffer no penalty.
Pre-requisite: Giantman

Half-Elf

Body of Power and Grace: Your unique heritage gives your body an edge in many situations; you gain a +2 feat bonus to Acrobatics and Athletics and treat any fall as being 10 feet shorter than it actually is for the purposes of suffering damage.

Pre-requisites: Half-Elf

Halfling

Halfling Luck: You gain a +1 untyped bonus to your Fortitude, Reflex, and Will Defenses.

Pre-requisites: Halfling

Heroic Companion: Your bravery despite your small size is inspiring to other allies; once per encounter, you can use a power similar to the Warlord's Inspiring Word power (minor action, allows target to use a healing surge). You can roll 1d6 and add that to the target's normal healing surge value (increases to 2d6 and 3d6 at Paragon and Epic Tiers).

Pre-requisites: Halfling

High Elf

Ancient Traditions: Unlike most other high elves, you still feel a connection to the forests and Imaera, granting you a +2 bonus to Nature. For the purposes of magic items, you qualify as a sylvankind, and you can also take the Imaera's Grace feat (see sylvankind feats).

Pre-requisites: High Elf

Noble Warrior: You gain proficiency with the rapier, a common weapon used by high elven nobility. Additionally, you gain a +2 feat bonus to damage with rapiers and longswords.

Pre-requisites: High Elf

Humans

Guts: Maybe it's your dedication to your cause, or your fierce inner spirit. Either way, when you are badly injured, you grit your teeth, stand back up, and continue the battle. When you are knocked below 0 hit points, you can immediately spend both an action point and a healing surge to heal yourself (remember, healing starts from 0) and continue fighting. You can use this ability as long as you have both an action point and a healing surge to spend, but you need both to use it.

Pre-requisites: Con 13 or Toughness, Human

Cheat Death: You gain one additional action point (that resets after each extended rest) that can only be used with the Guts feat.

Pre-requisites: Con 15 or Toughness, Guts, Human

Seriade Weapon Training: You gain proficiency and a +2 feat bonus to damage with all Seriade weapons.

Pre-requisites: Human, Seriade origin, training with the Tinkering skill

Sylvankind

Bronze Dragon Blessing: You gain Electricity Resistance 4. This resistance increases to 8 and 12 at Paragon and Epic tiers.

Pre-requisites: Forest Guardian, Sylvankind

Forest Guardian: You gain proficiency and a +2 feat bonus to damage with all bows and spears, including superior spears such as the greatspear. You also gain proficiency with lancer claws.

Pre-requisites: Sylvankind

Imaera's Grace: You gain one additional healing surge. Additionally, when in an area that is at least lightly forested or somehow thick with healthy vegetation, you can forage herbs that allow you to recover 50% more hit points from your healing surges; if your normal healing surge recovery was 10 hit points, you would recover 15 provided you were in an appropriate area. These herbs only affect you because of Imaera's Grace; they are useless to all others.

Pre-requisites: Sylvankind

Tiefling

Acid-Tolerant Body: You gain Acid Resistance 4. This resistance increases to 8 and 12 at Paragon and Epic tiers.

Pre-requisites: Tiefling

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