Colonymaker Character Creation

The rigorous selection process — like everything else in Zeltenia — involved copious amounts of paperwork. Your nation has quietly decided to build a colony in the Sodden Lands, a swampy patch of land to the west of the Mwangi Expanse and to the east of the Eye of Abendego, hoping to use it as a staging area to extract the lost treasures of Lirgen and whatever civilization built the ruins that the Mwangi savages are currently squatting. For your own reasons — patriotism, a desire to strike it rich, or something else — you answered the call and passed the government’s selection process. Now, well-outfitted, you and your fellow colonists depart Zeltenia’s beautiful and glorious capital city of Jindark for the savage lands of the southern continent…

Alignment and Deities

Characters must either be Lawful Neutral or Lawful Evil unless they have DM approval. Any character that openly worships a deity whether mechanically or otherwise should speak with the DM about that decision.

Hit Points

Instead of the phantom hit die, 1st level characters simply gain a bonus +3 hit points, regardless of class. In other words, your starting hit points are your maximum hit die + Constitution modifier + 3 + Toughness (if you have it).

The Bounty of the Motherland

All characters in this campaign begin with an extra 200 gp worth of equipment. This bonus must be taken as equipment (one item or many) and cannot be simply kept as gold pieces or trade goods.

Bonus Traits

In addition to the two Traits every character receives, you may choose one of the following traits as a bonus with an approved character history. Note that for these specific bonus traits you must weave the fluff into your character history.

  • Black Fog Survivor: You fought or were present in the brief war with Sebastian’s forces when he attempted to start a kingdom in the Nomen Heights. Exposure to Sebastian’s black fog has somehow inured you against the attacks of the undead; you gain a +1 bonus to any saving throw against spells or special abilities prompted by an undead creature.
  • City Guard: You sought employment with the city guard in one of Zeltenia's cities. Constantly dealing with the public and being on watch has heightened your sense of awareness and ability to read people. You gain a +1 bonus to Perception and Sense Motive and one of them is always a class skill for you.
  • Contract Lawyer: The complex laws of Zeltenia are difficult for the common folk to understand; you are more than willing to help them out…for the right price, of course. You gain a +2 bonus to Profession (Law) checks and earn twice as much when using that skill to earn money.
  • Jindark Education: You were educated in Jindark's young but effective school system and minored in something not related to you primary profession. You gain +1 to a Knowledge skill of your choice and it is always a class skill for you.
  • Native of the Greenbelt: You lived in the Greenbelt or surrounding wilderness before Zeltenia was founded. This harsh life has endowed you with essential skills of survival; you gain a +1 bonus to Heal and Survival, and one of them is always a class skill for you.
  • Natural Bureaucrat: Your highly organized tendencies meshed well with the paperwork and form letters used by the Zeltenian government. You gain a +1 bonus to Profession (Bureaucrat) and Linguistics, and one of them is always a class skill for you.
  • Transplanted Nobility: Your family was originally from another country and for some reason (most likely a threat to your family or other poor treatment) immigrated to Zeltenia. Despite being from a foreign land, you have inherited a knack for the complex politics of the upper class. You gain a +1 bonus to Diplomacy and Sense Motive, and one of them is always a class skill for you.
  • University of Zeltenia Graduate (Wizard Only): You graduated from the University of Zeltenia, a system of higher education organized by Luc. Every level, you may add one additional spell to your spellbook for free, but this spell must either be two levels lower than the highest level spell you can cast or a 1st level spell.

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