Cat's Nimbleness

Cat's Nimbleness
The witch gains two levels armor, but only for the purposes of negating falling damage. Provided that the damage does not break the witch's legs or cause other significant (ie, deal a Serious wound or greater to one or both legs, head, or the guts), she'll automatically land on her feet.

Additionally, the witch gains +2 to any Nimbleness rolls or skills that involve agility, grace or acrobatics. Examples include Climbin', Dodge, Sneak, and some raw Nimbleness rolls (Drivin', Fightin', Ridin', Swimmin', and Teamster do NOT gain this bonus).

Stamp of Approval: Donnie, Tanner

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