Camouflage

Camouflage
TN: 5
Components: A piece of a creature that can blend in to its surroundings (chameleon, moth, etc)
Scroungin': 7

Effect: Camouflage can help a witch blend in to natural surroundings, but only if the witch remains still. Movement disrupts the spell; the witch must be still for at least one round to blend in. The effects are significant: the witch gains +6 to any Sneak rolls to avoid detection; this bonus drops to a mere +1 if the witch is moving.

Camouflage only works in natural or fairly natural settings. If the witch is up against a steel wall, she's out of luck.

Stamp of Approval: Donnie, Tanner

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